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Custom .cube LUT not loading in Premiere Pro: the 65 point problem and every other fix

Updated 2026-09-24 · 5 min read · by Nunik Co.

You browse to your .cube in Lumetri, nothing happens, or the picture does not change, or the dropdown forgets it next time. Premiere is fussier about LUT files than Resolve is, and it does not tell you why. These are the causes in the order they usually turn out to be.

1. It is a 65 point LUT on a build that rejects them

Some older Premiere Pro versions refuse cube files larger than 33 points. Nothing loads and no error appears. If your LUT was exported at 65, rebuild it at 33. ChromaMimic defaults to 33 for exactly this reason, and 33 is indistinguishable from 65 on all but the most extreme grades.

To check the size, open the .cube in a text editor and look for the line LUT_3D_SIZE 65.

2. It is in the wrong Lumetri slot

Lumetri has two LUT slots and they do different jobs.

Put a creative LUT in the Input slot on log footage and it applies before the conversion, so it looks wrong. Put the conversion LUT in the Creative slot and your basic corrections happen in log space, which is also wrong. Conversion in Input, creative in Look. The longer version.

3. The file is not really a .cube

4. It loaded once and vanished

Browse in Lumetri points at the file where it sits. Move or rename the file, or open the project on another machine, and the reference breaks. To make a LUT permanent, put it in Premiere's own LUT folder and restart:

OSCreative LUTs (Look dropdown)Technical LUTs (Input LUT dropdown)
macOS/Library/Application Support/Adobe/Common/LUTs/Creative/Library/Application Support/Adobe/Common/LUTs/Technical
WindowsC:\Program Files\Adobe\Common\LUTs\CreativeC:\Program Files\Adobe\Common\LUTs\Technical

Create the folders if they do not exist. Both locations need admin rights to write to. Restart Premiere and the LUTs appear in the dropdown by name, on every project.

5. It is applied but you cannot see it

6. It loads but looks different from the preview

Premiere's default colour management and a display profile mismatch can shift the picture. Check Sequence Settings for the working colour space (Rec.709 for most delivery) and make sure the Lumetri scopes agree with what you saw when you built the LUT. If ChromaMimic's preview and Premiere disagree, Premiere is applying something else in the chain, usually an automatic log detection or a clip level colour space override. Look in Modify, Interpret Footage, Color Management for the clip.

Building a Premiere friendly LUT

ChromaMimic exports a standard Adobe Cube v1.0 file at 33 points by default, with a TITLE line and no exotic headers, which is the safest possible file for Lumetri. If you export at 65 for a Resolve grade and also need it in Premiere, export both sizes; the free tier's downloads reset monthly and Pro is unlimited.

Questions

Does Premiere Pro support 65 point LUTs at all?
Current builds do. Older builds silently reject them. If a 65 point file does nothing, rebuild at 33 and it will load.
Should the ChromaMimic LUT go in Input LUT or Creative Look?
Creative Look. Input LUT is for the camera's log to Rec.709 conversion, which runs first.
Can I apply one LUT to a whole sequence?
Yes. Put an adjustment layer over the sequence and apply Lumetri with the LUT to that layer. Clip level conversions (Input LUT) still go on each clip.